EVE - Wall-E Lesson 3 - Computer Networking ~ SPPM 1013 - Telecommunication & Networking

Saturday, 28 May 2016

Lesson 3 - Computer Networking

Assalamualaikum and greetings.
Starting from today's update, some of the blog's update will be using English to enhance my English skills and preventing from misunderstanding the terms used. :)

In today's update, I will explains about some topics in Computer Networking such as:
A. Definition of Computer Network
B. Type of Network
C. Network Component
D. Networking Architecture
E. Network Topology

A. Definition of Computer Network


A computer network is a group of computer systems and other computing hardware devices that are linked together through communication channels to facilitate communication and resource-sharing among a wide range of users electronically.




B. Type of Network

1. Personal Area Network (PAN)
- Network of personal devices
- Example: Computer > Printer, Connection between mobile devices.





2. Local Area Network (LAN)


- Covers relatively small geographical area
- Example: at home, school, office
- Allows emails, accessing the internet, file exchange or printer sharing







3. Wide Area Network (WAN)


- Covers large geographical area
- Consists of two or more LAN connected using communication technology
- This mode of telecommunication allows a business to effectively carry out its daily function regardless of location. 

4. Metropolitan Area Network (MAN)


- Network designed to service a metropolitan area, a city or a country 
- Owned or provided by a city or network provider 

C. Network Component

1. Hots/End Nodes
- The data source and the data destination
- Examples: Personal Computers, Terminals, Workstations

2. Transmission Media
- For data transmission and control signals
- 2 ways: Bounded (wired) or unbounded (wireless)

3. Network Electronic Device
- Provide interface between different media transmitter or for different protocol
- To connect multiple network together or to connect computer or network to the internet 
- Example: Bridges, Routers, Hubs, Switches

4. Applications/Software
- Software in the network functions to ensure data is delivered at respective destination 
- The applications at the end nodes normally involves technique and protocols
- The protocol determines the rules and procedure to send data, terminate data, interpret data, present data and control mistakes

D. Network Architecture & Protocol

- Ensure interoperability between various devices and equipment made by different vendors
- Enable devices made by different companies to work or communicate with each other
- 2 types: 

Client/Server Networks:
- Client: Computers that request or utilize network resources
- Server: Processing the request by client
- Download: Retrieves file from server
- Upload: Transfer from client to server

Peer to Peer Networks:
- Have direct access to other devices attached to the network
- No central server
- Example: Infrared/Bluetooth between phones, iTunes

E. Network Topology

- The arrangement or mapping of the elements of a network, especially the physical (real) and logical (virtual) interconnections between nodes
- 2 types:
Physical:

1. Linear bus:

- Consists of central cable to which all devices are connected with a terminator at each end
- Data transmitted through the bus line from one device to the other
- Network cannot function when the bus line fails
- All nodes are connected to the linear cable

2. Ring:
- Each of the systems is connected to its respective neighbour forming a ring
- The main difference between the bus and ring is that the ring topology does not require termination
- The systems are connected all together in a loop, there is no beginning and end point as there is with the bus topology
- No terminator and no bounce back signal



3. Star:




- All networked devices are connected directly to the central device
- Data on a star network passes through the hub or concentrator before continuing to it destination
- The hub or concentrator manages and controls all functions of the network






4. Tree 





- Can incorporate structures such as ring, star and bus network in one large network


- It consists of groups of star-configured workstations connected to a linear bus backbone cable
- Allow for the expansion of an existing network, and enable schools to configure a network to meet their needs



5. Mesh



- Redundant physical connections to one another
- When the mesh network is a WAN or LAN that is divided into multiple subnets, routers make decisions about which of the multiple available paths will be taken

Logical
- The way that the data passes through the network from one device to the next without regard to the physical interconnection of the devices
- 2 ways:

a. Shared Media
- All the systems have the ability to access the physical layout whenever they need it
- Advantage: The systems have unrestricted access to the physical media
- Disadvantage: If two systems send information out on the wire at the same time, the packets collide and kill both packets

b. Token Based
- When a system needs to send out packets, it grabs token off of the wire, attaches it to the packets that are sent, and sends it back out on the wire
- As the token travels around the network, each system examines the token
- When the packets arrive at the destination systems, those systems copy the information off of the wire and the token continues its journey until it gets back to the sender
- When the packets arrive at the destination systems, those systems copy the information off of the wire and the token continues its journey until it gets back to the sender
- The ring topology best facilitates this requirement

That's all for lesson 3 contents update. In lesson 4, I will share about Cabling & Hardware. Mucha Gracias :)

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